La Procession, Seville - 2019
An audiovisual landscape where your movement in space controls the soundscape.
Year2019
ToolsUnity

This work is based on the cubist painting La Procession, Seville by Francis Picabia. The goal was to translate this painting into a 3d game engine where multiple perspectives, colors and sounds blend together. The soundscape aims to expand the cubist experience by using orchestral instrument samples inspired by Stravinsky.